How: Hear finishing prompt, do an upper cut or Ninja's Kitana strike etc. The opponent will go up and then fall all the WAY down to the Graveyard and land in an open grave.
Moves:
NINJA - Uppercut or Kitana strike (A+C)
DRAGON - Super heavy kick (C+RS)
GAINES - Uppercut
KONOTORI - Close, F+RS
NOBUNAGA - Sword Uppercut (sweep back and LS)
SHAKY JAKE - Pole Toss (sweep back and LS)
FOX - DB and RIGHT shift
MAGIC
Shrink Magic: TAUNT and then immediatly BLK+DOWN
Cost: 340 skull points
Heal Magic: TAUNT, then BACK + B
Cost: ?
*Unsure of whether works or not
*On the cliffs, the "downard attack from mid-air" move will knock people off.
DF and C for most people while jumping back, or up+LS for Gaines, etc..
*My favorite fatal in the game-Fox's Overhead smash is performed as-Taunt,
then press close A and Left shift.
*Nobunaga slice: DF, center pad, HOLD RS. If that doesn't seem to work, do a forward sweep,
then release the pad and hold RS. If you hold the pad forward he does the super-long range high slice instead. (Another neat move).
*GREEN POISON: I believe it's a bottle of flammable liquid (or mabye her booze). If you
throw the bottle, and your opponent turns GREEN, he/she's not actually taking damage. While the opponent is still Green, you THEN have to throw a match and viola! Flame city!! The bottle throw is a bottom sweep motion to the right then the A button...while the match is the same exact sweep motion with the LEFT SHIFT button instead of the A.
*Offensive spell for dragon: TAUNT+ DB & RS-C
---------
KONOTRI
Fan Throw - sweep forward + LS for fast, A for slow.
Low fan throw - DF, LS + A
Torpedo - Charge back, forward + RS for fast, C for slow. HOLD BUTTON FOR LONGER RANGE - IF YOU LET GO YOU WON'T GO ANYWHERE.
Spin attack - Back + LS. (Note - timing on these types of moves is hard)
Invisibilty (no skull cost) - Back + LS + A
Spinning wheel attack - from at least 1 body length away, sweep back + RS
Fly - JUMP, then B rapidly
Diving Torpedo - Jump,then DF + LS
Swan Dive - Jump, then D+RS
Bounce - Jump, then DOWN + C
FATALITIES:
HAT'S OFF - TAUNT, sweep forward, LS+A.
YOU'RE GROUNDED - Jump at opponent, then D + RS + C when you're right over him.
DOJO & BRIDGE - Use close, F+RS attack. (unblockable instead of throw)
CLIFFS - Use air torpedo. . (For the cliffs fatality, you have to kick your opponent toward the middle of the screen.)
--------
THE NINJA:
Storm Attack: Sweep forward, LS for quick, A for slow.
Teleport: DOWN, A + B + C
Hurricane Kick - Sweep back, RS
Spin kick - Back + RS
Flying Spin kick - Jump, Back + RS
Slide - DF + C
Mid-air diving kick - Jump back, DF + C
Uppercut - DB + LS
Knife Attack - A + C
Forward leaping kick - F + RS (BIG DAMAGE)
Auto Dizzy - Close, forward + C
FATALITIES:
REVERSE HARA-KIRI: Sweep Forward, then A+C
STORM FATALITY: ???
DOJO OR BRIDGE - Uppercut or knife attack.
CLIFFS - Mid-air diving kick
------------
DRAGON
Fireball - Sweep forward then A for slow, LS for fast.
Shadow Kick - Charge back, then F + RS (HOLD RS for distance)
Split Kick - B+C (can be done in air, jump straight up first)
Groin punch - A+B
Triple Kick - Sweep back, RS
Hop back or forwad - Back,Back or F,F
Forward hop kick - F, F +RS (2nd F and RS at the SAME TIME)
Liu Kang shadow/flying kick: ?? (seems to start with hop back
Turbo Hands: A rapidly
Turbo Kick: C rapidly
Upwards air swipe - Jump, then U + LS
Diagonal Downard kick - DF,C after doing any air attack (Looks good for combos!)
Spin around auto dizzy - Close, F + LS
FATALITIES:
NO SEQUEL FOR YOU Kick: Taunt, Sweep back, C+RS
Spin around and decap: ???
BRIDGE/DOJO - Strong kick (C+RS)
CLIFFS - Diagonal downward kick.
NOBUNAGA:
Shiruken: Sweep forward, A for slow, LS for fast.
Slide kick - DF + C
Jumping diagonal kick - Jump back, DF+C
Sword uppercut - Sweep back, LS
Long sword slice - Sweep forward, RS
Running charge - Charge Back, F + RS
Fast forward flying kick - F +RS (HOLD RS for distance)
Turbo sword - Back + A rapidly
Super slice - Sweep forward, center pad, hold RS.
FATALITIES:
Spin decap: Taunt, sweep back, LS +RS (You need to be at least an inch away)
Slice in half: ???
BRIDGE/DOJO: Sword uppercut (Sweep Back, LS)
CLIFFS: Downward diagonal kick (Jump back, DF+C)
---------------
MAGIC:
SHRINK - TAUNT, DOWN + B
HEAL - TAUNT, and Back + A, B, or C , from least to most healing/skull pts.
SHRINK - TAUNT, Down + B
NO JUMP - TAUNT, DB + C
INVISO - TAUNT, Sweep Back (NO BUTTON) [Ninja only?]
--------
I've also figured out Shaky and Fox partially. I haven't really done Gaines, or the 2 female characters at all.
Don't have time to do all their moves now, but Shaky's flame fatality is: TAUNT, Sweep forward, RS + C.
******
MAJOR GAINES:
Grenade - Sweep Forward + (A for line drive, SL for lob)
Low Rolling ball - DF + RS
High rolling ball - Charge Back, F + RS
Mid-air splash - Jump forward, then U + LS
Uppercut - DB + LS
Flying ball attack - F,F + RS
STERIOID BOOST - A + B + C
WHILE BOOSTED:
De-Boost: A + B +C
Ground lightning - A+B
Sidewinder kick - F, F + RS
FATALITIES:
Back Breaker - BOOSTED: TAUNT, Close Forward + RS
Suplex throw - BOOSTED: TAUNT, Close Forward + LS + A
That's it for now. Someone else do Nikki and Crimson please. :)
A few moves in this list are from the .9 FAQ/EGM tip sheet - the rest
were found through trial and error.
*Compiled by CyberNet Information
*Contact CYKILL@AOL.COM
*Credits:
Richard Fein <rfein2@delphi.com>
Cykill.aol.com
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